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Main Responsibilities of an Art Director and Motion Designer at Apple

John's main responsibility as an Art Director & Motion Designer at Apple is "client relations," acting as a "middleman" between client vision and execution. This involves deeply understanding client needs, translating those into realistic and achievable creative solutions while managing a team of artists and working within budgetary constraints.

Client Relations, Team Management, Project Management, Creative Direction, Communication

Advizer Information

Name

Job Title

Company

Undergrad

Grad Programs

Majors

Industries

Job Functions

Traits

John Robson

Art Director & Motion Designer

Apple

UCSB

Film, Media Arts, Visual Arts

Arts, Entertainment & Media, Advertising, Communications & Marketing

Creative

Worked 20+ Hours in School

Video Highlights

1. Managing a team of artists and collaborating with other creatives

2. Building and maintaining strong client relationships to understand project needs and expectations

3. Translating client ideas into realistic and achievable projects, considering budget and time constraints

Transcript

What are your main responsibilities within your current role?

A lot of what I do as a creative director or an art director is managing a team of artists or working with other artists. But the biggest responsibility is client relations.

Every project you have, someone's paying for it. So, working for a client, whether it's a big company, a product, or a TV network, you're ultimately the middleman.

You're the middleman between whatever their idea is and bringing it to life. A big part of that is really just listening and properly understanding what the client wants.

It's important to make sure you can create that idea realistically, working with whatever budget or constraints you may have.

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