Favorite Parts Of Being A Software Engineer At Redemption Games
Cameron's favorite aspect of being a Software Engineer at Redemption Games is the immediate gratification of seeing their work implemented in the game, "like that day or the next day or the next week," a unique experience absent from previous roles. This allows Cameron to readily share and showcase their accomplishments with friends and others.
Game Development, Software Engineering, Seeing Results, Creative Problem Solving, Team Collaboration
Advizer Information
Name
Job Title
Company
Undergrad
Grad Programs
Majors
Industries
Job Functions
Traits
Cameron Witz
Software Engineer
Redemption Games
Northwestern University
USC MS computer science
Engineering - Industrial
Technology
Product / Service / Software Development and Management
Video Highlights
1. Working on a game and seeing the results quickly.
2. Showing the game to friends and receiving their feedback.
3. Unique experience of seeing direct results of work in a game, unlike previous jobs.
Transcript
What do you enjoy most about being in your current role?
The thing I love most really pertains to the fact that we're making a game. I love being able to work on something and then see it in the game that day, or the next day, or the next week.
Then, being able to show people, like my friends, that's really cool. I've never had that with any other jobs.
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