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Favorite Parts Of Being A Software Engineer At Redemption Games

Cameron's favorite aspect of being a Software Engineer at Redemption Games is the immediate gratification of seeing their work implemented in the game, "like that day or the next day or the next week," a unique experience absent from previous roles. This allows Cameron to readily share and showcase their accomplishments with friends and others.

Game Development, Software Engineering, Seeing Results, Creative Problem Solving, Team Collaboration

Advizer Information

Name

Job Title

Company

Undergrad

Grad Programs

Majors

Industries

Job Functions

Traits

Cameron Witz

Software Engineer

Redemption Games

Northwestern University

USC MS computer science

Engineering - Industrial

Technology

Product / Service / Software Development and Management

Video Highlights

1. Working on a game and seeing the results quickly.

2. Showing the game to friends and receiving their feedback.

3. Unique experience of seeing direct results of work in a game, unlike previous jobs.

Transcript

What do you enjoy most about being in your current role?

The thing I love most really pertains to the fact that we're making a game. I love being able to work on something and then see it in the game that day, or the next day, or the next week.

Then, being able to show people, like my friends, that's really cool. I've never had that with any other jobs.

Advizer Personal Links

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