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A Day In The Life Of A Fuel Cell Engineer At ZeroAvia

A day for William, a Fuel Cell Engineer at ZeroAvia, begins with a morning standup to coordinate goals, followed by a varied schedule including "assembly, design, or meetings," depending on project needs; while the work can be demanding, there's also room for breaks, illustrating a dynamic and engaging work environment.

Teamwork, Problem-Solving, Project Management, Engineering Design, Testing and Prototyping

Advizer Information

Name

Job Title

Company

Undergrad

Grad Programs

Majors

Industries

Job Functions

Traits

William Williamson

Fuel Cell Engineer

ZeroAvia

University of Houston, University of Houston - Clear Lake, University of Texas at Dallas, University of Alabama, University of Texas Southwestern Medical Center

Future Studies, Engineering Management (MS,MS)

Psychology

Aerospace, Aviation & Defense, Energy & Utilities

Research and Development (R&D)

Honors Student, Took Out Loans, Worked 20+ Hours in School, Greek Life Member, Student Athlete

Video Highlights

1. Daily tasks vary, involving assembly, design, and meetings, prioritizing what needs to be built, prototyped, or tested.

2. Team collaboration is emphasized through daily stand-up meetings to coordinate goals and progress.

3. Work-life balance is acknowledged with activities like running at lunch, suggesting a flexible yet demanding work environment.

Transcript

What does a day in the life of a fuel cell engineer look like?

We'll have a morning standup where we talk about our goals for the day, what we've accomplished, and what's coming up for the week. Then, depending on how far behind we are, I'll dive into whatever makes sense for the day.

This could potentially be assembly, a design, or a meeting about something. But it always starts with the standup.

We get together, talk about what needs to happen, and then attack the day from there. It's variable, though. Sometimes we'll go for a run at lunch; it's not all completely breakneck.

Typically, though, there's something that needs to be built, prototyped, or tested. Once we decide what that is, we go for it.

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