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Most Important Skills for an Architect and Landscape Designer at CLIMATE Architecture + Development

Amy, a Landscape Design Architect, highlights creativity and adaptability as crucial skills, noting the unique challenge of managing "large projects" that span years and involve multiple stakeholders. The process requires translating artistic vision into detailed plans for others to execute, demanding organizational skills and the ability to "think quickly on your feet" to address ongoing questions and revisions.

Creativity, Organizational Skills, Adaptability, Project Management, Communication

Advizer Information

Name

Job Title

Company

Undergrad

Grad Programs

Majors

Industries

Job Functions

Traits

Amy Cooney

Architect, Landscape Design

CLIMATE Architecture + Development

University of Virginia

University of Pennsylvania

Architecture, Interior Design

Climate, Environment, Sustainability & Waste Management

Creative

None Applicable

Video Highlights

1. Creativity is a crucial skill for success in architecture and landscape design.

2. Strong organizational skills are essential for managing complex projects, even for those who consider themselves less organized.

3. Adaptability and the ability to manage projects across long timeframes with various stakeholders are vital for architects and landscape designers.

Transcript

What skills are most important for a job like yours?

Creativity would be important. Organizational skills are also important to a certain point, and everyone has a different level of that. Many creative people don't think they have organizational skills, but it's about finding a method that works for you.

This could be a journal for notes or something similar. Adaptability is key, as is being able to think quickly on your feet. You also need to be able to keep track of large projects, which I find to be the hardest part.

I don't think everyone possesses all the qualities needed to be an architect from start to finish. That's why teams work on different aspects of a project. If you're creating 2D art, it's a personal endeavor with a beginning and an end, or a theme you work on.

However, when creating architecture, you're developing a set of plans for someone else to interpret and then construct. These projects involve ownership from many different people. Your role is to understand the project, complete your part, and move it to the next phase, knowing it will be in someone else's hands.

During that phase, people will ask you questions. Projects can take one to two years for planning and another one to two years for construction. It's a very long process, which I believe is one of the most challenging aspects.

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